In this ‘update’ I will be discussing some gameplay mechanics. This game will focus souly on quit a few things. The first is you will half to pay attention, the animatronics will hide and try to kill you that way. The second is there will be a few cameras that will be only sound, same with only vision. Another thing is some animatronics make zero sound and others will make REALLY load noises to distract you. Some animatronics can also disable some cameras and some animatronics can just straight up use others to distract you. That’s only a few of mechanics in the ‘bag’ left to use.
Next up
Happy Valentines day! Happy Valentines day! Hope you have a horror-filled Night!
Marry Christmas! Marry early Christmas!
Sorry I apologize for posting absolutely nothing for Halloween, if I can only make something to make up for it… So why not leak some audio? Its more of a punishment for myself then a release. Also why not? I will do this, Enjoy this image for now;
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Have a good Boi
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 😎
What do you think?
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
it happens
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