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1
8 months ago

Gave the elevator some sounds :]


So, how does the elevator work?

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Simple, the more floors you visit, the more likely you are to get a rarer floor!

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I won't go into detail on what else needs to be done (because it would take a while), but here's a to-do list on what needs to be done:

  • Dialogue System (near finished)

  • Player sounds (i.e. footsteps)

  • AI navigation

  • Creating the other 20-ish floors

  • Save states (floors, player info, etc.)

  • Inventory System

  • Functional Options Menu

  • A Notepad?

  • Other boring code stuff -_-

Other than that, hope y'all have a wonderful day, and be safe!

P.S. Yes, I know what song was used in the original and sadly, no. I won't be adding Liquid Latin in mainly because it's copyrighted (also because it would cost about $2,000 to get the license for it).



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Next up

Progress Update: Dialog system is (sort of) complete, alongside a fully working options menu that can save and edit configs. Also started working on props/buildings.

Just as a heads up: I won't be spending as much time on the project as I need to focus on some IRL stuff that's more important.

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!

They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2

We think you SHOULD know about them so complete the quest!

@FatBombStudios ' Light Bearers 2 is out now!

It's a fast paced hide and seek, asymmetrical multiplayer horror game!

Play the game for FREE on Steam https://bit.ly/steamlb2

Character dialog test

(plus Chicken voice lines!)