Loading...
1
2 years ago

Gave the elevator some sounds :]


So, how does the elevator work?

image.png

Simple, the more floors you visit, the more likely you are to get a rarer floor!

image.png
image.png

I won't go into detail on what else needs to be done (because it would take a while), but here's a to-do list on what needs to be done:

  • Dialogue System (near finished)

  • Player sounds (i.e. footsteps)

  • AI navigation

  • Creating the other 20-ish floors

  • Save states (floors, player info, etc.)

  • Inventory System

  • Functional Options Menu

  • A Notepad?

  • Other boring code stuff -_-

Other than that, hope y'all have a wonderful day, and be safe!

P.S. Yes, I know what song was used in the original and sadly, no. I won't be adding Liquid Latin in mainly because it's copyrighted (also because it would cost about $2,000 to get the license for it).



1 comment

Loading...

Next up

Some wacky shenanigans with Godot.

Progress Update: Dialog system is (sort of) complete, alongside a fully working options menu that can save and edit configs. Also started working on props/buildings.

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

@ElPichon 's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.

But beware... the Ghabbit is hunting and you must restore power before it's too late!

Play the Demo before March 1: https://bit.ly/ChunkyJump

Character dialog test

(plus Chicken voice lines!)

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Hi, Y'all! Development has been pretty slow as of recent since a lot has been happening in my personal life over the past few weeks. May be a while until anything major happens. [More in Article]