Game
FNaF World XL
8 years ago

Getting back to things


Hey all! Been awhile since I’ve dedicated time to this project, but I can see it’s definitely one that shouldn’t stay down for long.

Anyways, I’m redoing some major renders for the game itself. Updating the animatronics’ sprites should give me something to work with when I start getting serious with the to-be-implemented Battle system. (It’ll also help with the framework of the slightly rearranged Party frame. Getting a few extra open spaces should be handy…)

Aside from that, I will be working on the near-finalized version of the overworld. Still figuring out how I’ll build it (since I know I can do better than what I’ve been using), but hopefully the end result will look good.

I don’t have anything to properly show off just yet, though. Going to make sure I have some of it done before then.

‘Till next time!



0 comments

Loading...

Next up

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

I think I know what needs to be done to shake up XL's next public appearance...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Yeah, we're doing this.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New look, new direction.

Got a (mostly stable) demo ready for the occasion!