Next up
No screenshot this week, but I've got an attack animation for Emerald Horn. The reason I'm doing this first is because he's going to do this in the intro cutscene to flex
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
For those who don't know, Lunar was originally a Sonic OC. Eventually I developed him into a character in his own world. Don't let anyone tell you you're cringe for doing something harmless. Look where it got me!
Progress was a bit slow this week, BUT I got the smash animation incorporated with the boss intro in time for #ScreenshotSaturday
No screenshot this week, but I got a nice walk animation for Emerald Horn.
Got a fancy new thumbnail for Judgment of Heaven (better late than never)
Created in DaVinci Resolve
For #ScreenshotSaturday, working on a new attack for Emerald Horn! I like how the behavior turned out, I just need to add a cable.
Check this out, as a birthday present, @FlyingGraphite
made this amazing art of the encounter with Chernobog in the 9th circle!
Hopefully this goes through despite Gamejolt being slow atm. I had a fair amount of minor tweaks this week, but I also got Emerald Horn's smash attack implemented as an actual attack!













0 comments