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Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?
I'll have new updates soon, but for now, I have to share this incredible commission! The background was done by @LUKELCS with Cobalt Moon done by @jasxy_ . You can get a commission for yourself at https://colorcharityevent.carrd.co/ and support a really good cause
The full intro cutscene for mission 1, in glorious pixel form. Just in time for #screenshotsaturday
Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!
The game over screen. As I said before, you know it's serious when the hero de-transforms
What a weird place, this looks different from the other levels...
I had to make sure this feature carried over from the Unity version. Get some good Cary Levi reaction images in there
Got a fancy new thumbnail for Judgment of Heaven (better late than never)
Created in DaVinci Resolve
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