I’ve released the first update for Gigaform and have changed the following:
In-game stutter has been reduced significantly.
All unused files and variables were removed.
Added a prompt to confirm the deletion of high scores.
Fixed a bug causing the high-score table to appear over and over and over and…
Adjusted the game’s difficulty; average play times should increase now.
So with the release of this update, there are still a few problems. There is very poor collision detection between the player and the spike, the spike still disappears behind the player (which isn’t game-breaking but just seems lazy in design), and now, the transitions when replaying the game are no longer working. I will try to work out all 3 of these issues in 1.2 as well as making further adjustments to the difficulty based on player feedback (if I ever get any… xD).
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