Game
Gigaform
11 years ago

Gigaform's First Update


I’ve released the first update for Gigaform and have changed the following:

  1. In-game stutter has been reduced significantly.

  2. All unused files and variables were removed.

  3. Added a prompt to confirm the deletion of high scores.

  4. Fixed a bug causing the high-score table to appear over and over and over and…

  5. Adjusted the game’s difficulty; average play times should increase now.

So with the release of this update, there are still a few problems. There is very poor collision detection between the player and the spike, the spike still disappears behind the player (which isn’t game-breaking but just seems lazy in design), and now, the transitions when replaying the game are no longer working. I will try to work out all 3 of these issues in 1.2 as well as making further adjustments to the difficulty based on player feedback (if I ever get any… xD).



0 comments

Loading...

Next up

art comission.

Microsoft Windows XP Unprofessional (windows logo prototype)

Shuiro Haname. #Commission

Commission for @ShuHaname

Levels' maps.

Some Shadow boss fight gameplay 👾

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

ooh yes..

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.