Game
Gigaform
11 years ago

Gigaform's First Update


I’ve released the first update for Gigaform and have changed the following:

  1. In-game stutter has been reduced significantly.

  2. All unused files and variables were removed.

  3. Added a prompt to confirm the deletion of high scores.

  4. Fixed a bug causing the high-score table to appear over and over and over and…

  5. Adjusted the game’s difficulty; average play times should increase now.

So with the release of this update, there are still a few problems. There is very poor collision detection between the player and the spike, the spike still disappears behind the player (which isn’t game-breaking but just seems lazy in design), and now, the transitions when replaying the game are no longer working. I will try to work out all 3 of these issues in 1.2 as well as making further adjustments to the difficulty based on player feedback (if I ever get any… xD).



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Have a good Boi

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Werehog transformation process. #sonicunleashed

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)