Next up
May 1st is coming!
🔥 ◉  Happy May 1st! Its been over a year since starting this project and its development has been in secret. And there is so much to share from here on! I am going to do my best to add more versions and refinements based off feedback.
Eye Enemies
For example, the mask character is so because I wanted to avoid animation in favor of fast iteration on the character behavior. And the concept of— a floating thing carrying the sword with magnetic forces. And thus became the game’s core player character.
So, I know this game might look quite unorthodox, and maybe unlike anything you’ve seen before. The structure of the game was born purely from experimentation.
But a good method to dominate the game is holding the sword at your side and flick the controller left or right to the sweep your fake blade at the Mii’s bodies. That is where this mechanic and idea has been seeded.
The sword mounting mechanic came from an odd game, Wii Sport Resort! I know wa? Basically, there is a swordplay mini game present that I loved and in it you can free hold the sword in front of you, and swing away.
🔥◉ Here’s some BTS gameplay of my game Phantom Mask: Fire Trap. In the primary mechanics testing level!
We are under attack!
Runestones: from concept to in-game model🗿
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