It’s been a little while since our last post, but rest assured we’ve been work game-development sorcery.
We’ve written a shader that immitates volumetric lighting, making air look thick and dusty on some of our lights. We call them Gloomiebloomies (inspired by a similar effect used in Silent Hill 4). Check out the video demonstration below!
We’ve been working on some other things too but we’re not going to spoil those.
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