Game
Simulacrum - Chapter One

7 years ago

Gloomiebloomie Shader!


It’s been a little while since our last post, but rest assured we’ve been work game-development sorcery.

We’ve written a shader that immitates volumetric lighting, making air look thick and dusty on some of our lights. We call them Gloomiebloomies (inspired by a similar effect used in Silent Hill 4). Check out the video demonstration below!
We’ve been working on some other things too but we’re not going to spoil those.

See it in action here!



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Following on from the puzzle preview from last month, we are giving a look at another new puzzle you'll encounter in Chapter Two. This is going to be our last update for a while.

Version 1.2.1 of Simulacrum: Chapter One is out, adding new languages: Japanese, Ukrainian and Russian. Spanish and French have also been improved!

We thank our translators for all their hard work. We didn't expect to support so many languages!

Here's a peek at another area you'll find in Simulacrum: Chapter Two.

Closed beta is now live!

The end of the year is approaching, to round it off we've got a little sneak peak of what we've been working on for Simulacrum – Chapter Two.

Expand for more on what we've been doing!

From today we're starting to show off isolated models without the context of a full scene to keep you updated (and teased) without spoiling too much of the mystery, starting with this rusty oven. Read more below.

We took a break last month, but we are back in time for Halloween to share with you a first look at one of the new puzzles in Chapter Two.

Last month we showed a little of Abigail's apartment environment along with one of the enemies found there. Here's a further look at the apartment you'll be exploring in Chapter Two.

Version 1.1.0 is now available! With an improved texture for Abigail, an overhauled French translation, difficulty changes, and more (expand to see patch notes).