Next up
Following on from the puzzle preview from last month, we are giving a look at another new puzzle you'll encounter in Chapter Two. This is going to be our last update for a while.
We took a break last month, but we are back in time for Halloween to share with you a first look at one of the new puzzles in Chapter Two.
Version 1.1.0 is now available! With an improved texture for Abigail, an overhauled French translation, difficulty changes, and more (expand to see patch notes).
Closed beta is now live!
From today we're starting to show off isolated models without the context of a full scene to keep you updated (and teased) without spoiling too much of the mystery, starting with this rusty oven. Read more below.
Here's a peek at another area you'll find in Simulacrum: Chapter Two.
Version 1.2.1 of Simulacrum: Chapter One is out, adding new languages: Japanese, Ukrainian and Russian. Spanish and French have also been improved!
We thank our translators for all their hard work. We didn't expect to support so many languages!
Gloomiebloomie Shader!
The end of the year is approaching, to round it off we've got a little sneak peak of what we've been working on for Simulacrum – Chapter Two.
Expand for more on what we've been doing!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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