Game
Project M
6 years ago

Going to Nationals!!!

Project M is a game created for a technical school state competition. That competition took places two months ago, and it feels great to say that it got 1st place. We are advancing Project M to the National Contest this June!!




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this is our desktop monitor that i modeled

Animations are being roughed out, but we have them for the pistol and the shotgun.

* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!

Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.

Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing 🙃

this is the over view of level 3 the map layout, the interior, and the hotel rooms

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.