So, I've been hard at work with the demo so far. After my last post I've decided to lower the scale of the demo, not only to lighten the workload by a considerable amount. But also to save some experiences for the full game.
I'm also excited to say that not many things are left to do until the story demo is released! The only issue with that is the few things that are left to do, are very big. The main thing is the redesign of the first dungeon.
The current layout has a lot of ideas that I like in terms of design, lore, and puzzles. But the way I initially put them together just...doesn't sit right with me. So my goal now is to redesign the dungeon until it fits my likes.
Well, that's about it I have for the updates on the progress of the demo. Thanks for reading!
Stuck
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