2 years ago

Good morning jolters.

In the past weeks, I have been asked the same question again and again about "What game engine/softwares I use".

So, here is a recap of my softwares (the same from my bio)


Game engine: Construct 3

Audio editing: Audacity

Digital audio workstation (DAW): Mixcraft 9 Pro Studio

Video montage: Da Vinci Resolve

Animation software: Construct Animate

Screenshots and quick screen recording: ShareX

Project management: Trello

Graphic software: Photoshop and Gimp



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Easy, when the game passed all QA tests with success after all the features + assets + coding are done.

#Devruary

HOLY MOTHER OF GOD!!!

204 VOTERS, THAT'S SO MANY

Thanks for voting folks, I appreciate it ^^

I don't have a specific game dev that I am fanboy upon everyone else.

I have some game dev I follow closely, but all equally since creativity is unique in each of them

#Devruary

I AM NOW A GJ CREATOR!!!

POG POG

I added a goal on my Kofi to cover future fees for my planned games ^^

https://ko-fi.com/pikawilliam11

pikawilliam11 recap of 2023

(I was too tired to do a long video, so here is something easier to do).

#GJ2023

A tool that save me times? Hummmm, I will say Clip Studio Paint.

Because, the Assets marketplace has a lot of ressources to use for my games directly

#Devruary

2 bags of..... special... chips I spotted in my journey today of touching grass (lol).

Ngl, I am afraid to know what these taste likes

Wait a minute....

WE REACHED OVER 2K FOLLOWERS!!!!!

Thanks folks for this journey

More new unique games on their way to continue on this track c:

The wordt bug I dealt with?

This is a competition between:

"Glocktopus Attack" The police cars not moving once spawned.

and

"The Art of Trading Cards" when the Array of the random system keep returning 0.

#Devruary