Next up
thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!
some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away
meme while the last AI gets made
From now on, I won't be helping with games other than testing and providing feedback. Truth is I'm way too lazy so I stall for a lot of things, and when I get to it, it all comes out mid to me. I want whatever teams I'm in to get good quality stuff and-
poor John... they don't mess around anymore huh?
also some gameplay screenshots will be put up tomorrow when I have the time
there was a mini-collab planned between AnArt1996 and Peripherals, developer of Darkest Nights at Fazbear's where Chomp the Wolf would've been added as an easter egg in the 5.0 FNaTI version, this is the only surviving raw render of his easter egg image.
yall think fnaf started the mascot horror genre when it was really this guy who inspired all the ideas...
the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made
and yes piss freddy is in the game it ain't a secret no more
happy easter! however, today's also about something else... so I present you a PSA about it!
model made by me btw
I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak
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