Game
FNaF World XL
3 months ago

Good News: I'm tackling some of the game's main code again.

Bad News: I have come across some issues that I currently have no clue how to properly fix.




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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

How about we change things up?

Motivation has returned in a substantial enough way.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Figured it out.

New project is having a fun, early outing.

Yeah, we're doing this.