Next up
Bad news. Long story short the camera system constantly crashed the game and I was unable to get it to work. I am currently remaking the game in 3D and changing some of the mechanics to fit with the change. Though progress is going faster than before.
Turns out... making AI is hard. So I decided to get the office fully working! It is still rough but it works. Also almost every cam is viewable. It might take me a long time to get the AI working so I'll try to get extras menu working.
Currently all I have so far is the first office screen that is movable, Inky is clickable, and a main menu is currently bieng made.
I have all the images of the office states made and I have I of the cameras completed image wise.
So... that was quick. I was able to implement real time cameras into the game. The next boss fight for this game is going to be making the characters move and work. I am currently writing equations for how they work. This is going to take awhile. :(
Into the Water
So the Office panning, camera toggle, and the buttons mostly work. The next thing I'm going to do is to get the first two characters to actually work. And I will also try to make the door closable and add ambient audio. Things are coming along great!
These are some images for an upcoming game I'm developing. It is fnaf inspired and will be a prelude to a bigger future project.
It will be called Project Hopper and will be a different take on the fnaf gameplay and formula.
Nostalgia-Bait Springtrap
Finally after 8 months I have a workable office, menu, and gameplay. Here is a sneak peak of it. The actual models for the characters aren't here yet but once the AI's work without problems, I will do it. The custom night menu works well too. YIPPIE!!!
















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