Next up
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
"I think you've drawn enough pose sprites." "NO."
Uh oh...
What a weird place, this looks different from the other levels...
Got a fancy game sprite to show for one of the cutscenes
Here's the new mission select screen! Featuring sprite Akio. His posture has not improved
Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!
The game over screen. As I said before, you know it's serious when the hero de-transforms
We got taunts! Not as many as the original unity build, but still
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