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Getting into some heavy stuff soon so I needed more face sprites
Still working on assets for the Mission 2 intro. Here's Leonard, the bassist for Instinct, and a mini boss for Mission 2
Another "mini boss" for Mission 2. Johnny is the keyboardist for Instinct, and an insufferable vlogger
Al is another mini boss for Mission 2, and the drummer for Instinct
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
Got a fancy game sprite to show for one of the cutscenes
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
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