As a heads up, it's definitely gonna have some issues still since I got sidetracked with other things. Hopefully you all still enjoy it, regardless!
Next up
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Mini Progress Update:
Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray
(Also working on a demo-specific sidequest that hands out powerups.)
Yeah, we're doing this.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Suppose it was rude to take down the demo and not at least show off something as compensation.
New project is having a fun, early outing.
Ouch.
I might be having too much fun with this process...
First signs of danger.












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