So they have a rare chance of appearing in the normal area but a higher chance in the Offices. They have a chance to appear when you enter a room, and you cant avoid them. They hold you still and run into you, forcing you into a minigame where you have to keep the eye on the ring. The eye hovers t0wards your mouse and the ring bounces around, slowly increasing in speed. This lasts for about 10 secds, and if you survive that long, you're free and if you don't you hallucinate and start bleeding a lot. Also the hallucinations are no joke, game almost becomes unplayable so it's best to win avoid that.
Next up
a rough early idea of what i want door 50 to be like.
will alter stuff but this is it for now
I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.
Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.
Happy Mother's Day yalls
making Pits. you can press R to jump, so just jump over them
The pig design thing aka small one, I’m gonna work on the other sprites later today
New character, Hollo. They hide in small props like crates or barrels, and if you get too close they jump out and bite onto you, making you bleed.
Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.
I made this slime thing that can change itself and the world
make a new thing, spore tanks. not too interesting, if you walk through the gas without holding your breath, it hurts you. you can also turn it off just by interacting with it.
also i am making the chase, i'm just doing the finishing touches.













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