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16
Game
The COMPOUND
4 months ago

Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.




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going for an entirely different approach to what they used to look like (f1rst image is the new one and second image is the old one)

alr so it was split between 3 choices, so i spun a wheel. i spun 1t twice because I'm making 2

Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.

Mechanic in article ⤵

Making some status effect icons for being in lava, frost, etc. Not done yet but here's some. Also added Heat and Frost bar to make it more obvious when you're gonna die.

(add the dust man theme from mega man 4) omg its dust man from fnf

Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.

M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.

Updated Aske

finished the endo designs! first one is the one that actually g0es in the animatronics and the second one is the endo animatronic alone.