Next up
Al is another mini boss for Mission 2, and the drummer for Instinct
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Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
Little sneak peek at the enemies in Level 4
Got a fancy game sprite to show for one of the cutscenes
Still working on assets for the Mission 2 intro. Here's Leonard, the bassist for Instinct, and a mini boss for Mission 2
Very proud of how this tail whip animation turned out
Uh oh...
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
Here's my submission for the 2025 #BadArtChallenge. Cobalt Moon never looked better
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