Game
Petrichor
10 days ago

got those area 0 sprites done!!! its been fun, and just this small area has a lot going for it now, but we all have to leave home eventually.

work on last area 0 cutscene starts tomorrow!




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Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

Seems my last two posts were on my profile, whoops. Area 1 final draft is done, and area 2 final draft is 1/3 done!

The game's main font also got an update, here it is ^

New logo, game icon, a new DOOR (again)

And a new character sprite :3

Won't reveal who this is yet, but they are a GOOBER.

Improved launcher menu, and a new custom cursor!

man i love hitboxes! ! ! (this isn't even half of the room)

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)

it's 1987 now

LITERALLY-