Next up
Improved launcher menu, and a new custom cursor!
man i love hitboxes! ! ! (this isn't even half of the room)
Well, I've decided. I need an artist to help me out here.
The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.
There will be 12 tree variants, 6 common and 6 unique.
This character is called e^deki
They are a raccoon who doesn't strongly feel emotions.
They'll appear later in area 1!
Front and back sprite by @Joe98912 , side sprites by me. Animated by me.
(Side sprite might get ears re-worked soon)
it's 1987 now
You've seen dysu, now get ready for...
DYSU BUT BIG
(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)
pre-game menu! can set music, sound, and keybinds before you launch the game now.
Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3
The rest will be revealed when the area 0 & 1 demo is released!
Seems my last two posts were on my profile, whoops. Area 1 final draft is done, and area 2 final draft is 1/3 done!
The game's main font also got an update, here it is ^
Check it out, first room done :D
This is Dysu's room. The fact there's a white void outside will definitely be of no importance at all.
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