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318
4 years ago

Grass has been added without slowing down ANY frames! plus imo it looks really cool! :D




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few tweaks

a week ago my fps at this scale would be sub 30

small changes add up

Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through

OCTOBER 13 2026

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

SGI-STRIKE REMASTERED - WEAPON DEMO

adding grass outline wrApping. was a lot more difficult than expected

original vs AI

there are levels to graphic design

Death animations and blue torch.

fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed