
Grass has been added without slowing down ANY frames! plus imo it looks really cool! :D
Next up
few tweaks
a week ago my fps at this scale would be sub 30
small changes add up
Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through
OCTOBER 13 2026
few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise
SGI-STRIKE REMASTERED - WEAPON DEMO
adding grass outline wrApping. was a lot more difficult than expected
Death animations and blue torch.
fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement
ignore the funky player movement, it really needs to be fixed












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