7 months ago

Grayboxed some enemies for Chante: Fortress of Spores. The concept art shows how they'll look in game, created by Ram Games' art director.

(I've also created a WIP parry mechanic, noticeable by the green particle effect)




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Last weeks highlight

I've sceneplaced World Texts for guidance. It's quite effective and suits well as a placeholder

Enemy spawner now spawns enemies in 3 lanes instead of 1, making it a bit more natural

Wish I could explain more but HP is too low

Making a cutscene manager for Chante:Fortress of Spores.

The goal is to create a dynamic cutscene manager with features to move selected characters, as you'll notice at the very beginning.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

Strange Umbrella