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8
3 days ago

Making a cutscene manager for Chante:Fortress of Spores.

The goal is to create a dynamic cutscene manager with features to move selected characters, as you'll notice at the very beginning.




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Last weeks highlight

I've sceneplaced World Texts for guidance. It's quite effective and suits well as a placeholder

Enemy spawner now spawns enemies in 3 lanes instead of 1, making it a bit more natural

Wish I could explain more but HP is too low

Grayboxed some enemies for Chante: Fortress of Spores. The concept art shows how they'll look in game, created by Ram Games' art director.

(I've also created a WIP parry mechanic, noticeable by the green particle effect)

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