5 years ago

Greetings! I'm reworking the Relevance Demo because well, after a long break I went back into it and I didn't like it. Here's a new title screen for the upcoming 3.0 release. I'm planning to present the new version next month 🙌🏻

Any thoughts?




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Oh, I never knew this was here! I hope I'm not late to show off my project!

I am a solo developer working behind a metroidvania on Unreal Engine.

Check out the demo here and give me opinons/feedback!

https://gamejolt.com/games/relevance_demo/525295

I'm currently waiting for my wifi to stabilize, because boy, has it sucked this week.

I want to upload the newest version of the Relevance Demo already! RD 2.0.0 has some big changes, and there's also controller support! I'ven't been gone for nothing!

The Relevance Demo 2.0 is finally out! I managed to sit down and wait patiently for GameJolt. So if you've been wanting to try it out with a controller, it's your lucky day!

Aside from many bug fixes I implemented controller support. Bring that feedback!

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

I uploaded the latest demo builds for Relevance. I was hesitant, but I took my time. Here's what improved!

•Now the demo's progress is saved

•Enemy AI fixed

•UI changes

•Character movement fixed

•Destroyed minor bugs

•Fixed some performance issues

Seal Island Intro! For #ScreenshotSaturday!

I have finally been blessed. Somebody went through the trouble and now the Relevance Demo is out for MacOS!

So Mac users, give it a download if you want to check it out!

Note: I can't test the demo myself as I don't own a Mac. All feedback appreciated 🙏

I'm fighting off creative block by drawing small versions of my game's areas. Soon enough I'll move on to designing the environments in greater scale.

Any thoughts on the palette?

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Hopefully around midnight today I'll start uploading the latest version of the Relevance Demo, finally!

This means that by tomorrow all of you who are following the game should be able to tackle those bosses with a gamepad! Thank you for your patience!🙌