Todays game is the second-to-last platformer for this week.
I left out the jumping sprite once again. However, I added in a talking mechanic, NPCs’, and upped all the sprite sizes. Sadly, the end product is rather glitchy; the character gets stuck sometimes, and the talking mechanic wasn’t made well enough for it to be expandable.
Tommorow, I will do better (I hope).
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