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So today is a beautiful spring day and I am adjusting collision detection shapes, making sure they are not too big or small. It's that bluish capsule like shape around enemy sprites.
today I made bar indicator on the right, it shows when the weapon is ready to fire again, on the personal side, time moves so fast for me in these last years, things I have been doing this morning seem from 3 days ago, strange
weapons that the player will be able to use..
New enemy New enemy type half way done, its a kind of ruffian and will be using a knife. I like when enemy types range from most pathetic to almost unbeatable. Guees witch category is this one.. :-)
a sketch of another enemy type, i am thinking also to make the final character a little bit too skinny, so to make it look more like "the bad guys".
New enemy gif IT’S ALIIIIIIIIVE!!! final version of another basic enemy type. I like non generic characters with specific personalities, what is your impression of this ones personality, warm and kind?
so here is a sketch of one enemy type, i am thinking of making him also more chubby in the final version, just to have all kind of body types, variety is the spice of life, someone said
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
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