Next up
weapons that the player will be able to use..
a sketch of another enemy type, i am thinking also to make the final character a little bit too skinny, so to make it look more like "the bad guys".
today I made bar indicator on the right, it shows when the weapon is ready to fire again, on the personal side, time moves so fast for me in these last years, things I have been doing this morning seem from 3 days ago, strange
New enemy New enemy type half way done, its a kind of ruffian and will be using a knife. I like when enemy types range from most pathetic to almost unbeatable. Guees witch category is this one.. :-)
New enemy gif IT’S ALIIIIIIIIVE!!! final version of another basic enemy type. I like non generic characters with specific personalities, what is your impression of this ones personality, warm and kind?
had the idea to change the user interface, here it is.. i think it looks more open now, makes the screen look bigger, also nothing can be done without trees :-)
So today is a beautiful spring day and I am adjusting collision detection shapes, making sure they are not too big or small. It's that bluish capsule like shape around enemy sprites.
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Shadow The Hedgehog X pixel art
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