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So today is a beautiful spring day and I am adjusting collision detection shapes, making sure they are not too big or small. It's that bluish capsule like shape around enemy sprites.
had the idea to change the user interface, here it is.. i think it looks more open now, makes the screen look bigger, also nothing can be done without trees :-)
so here is a sketch of one enemy type, i am thinking of making him also more chubby in the final version, just to have all kind of body types, variety is the spice of life, someone said
weapons that the player will be able to use..
a sketch of another enemy type, i am thinking also to make the final character a little bit too skinny, so to make it look more like "the bad guys".
New enemy gif IT’S ALIIIIIIIIVE!!! final version of another basic enemy type. I like non generic characters with specific personalities, what is your impression of this ones personality, warm and kind?
today I made bar indicator on the right, it shows when the weapon is ready to fire again, on the personal side, time moves so fast for me in these last years, things I have been doing this morning seem from 3 days ago, strange
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Have a good Boi
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
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