Had to remove the jumpscares, those "Scratch Team" clowns thought it was too scary (like, seriously, how is this even count as a horror game) that's what they told me anyways. Maybe I'll re-add them, and then publish the game on just Game Jolt. We'll see.
Next up
I'm just gonna say that I am cracked at battledudes.io. Want my loadout? Axe, deagle, scar, sticky grenade, wall, ammo+, faster special weapon recharge :D
PLEASE NOTE: ZERO LAG IN ACTUAL GAME, MY SCREEN RECORDER JUST SUCKS
First AIRWARS II gameplay upload!
What's next for me:
- New minimap
- Accurate armaments
- Enhanced graphics
- Epic explosions
- Faster pace
- Better in-game monitor
- New trails
Your first peek at AIRWARS II is finally here. It is just an image right now, but a video will be coming in the (not too distant) future. Although it seems small, it is just the current display. I just haven't added the clone index yet for the rest.
I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!
I've been working on the weapons for Conquest (Originally Fantamyth) and here is a sneak peek at what I have finished so far. Been using the TurboWarp vector editor, so not ideal, but what are your opinions? Happy to have feedback ;)
I think I made the world's simplest JavaScript calculator lol.
Okay! First peek at WARZONE! This is obviously in beta stages and I sincerely apologize for the generic art style and late post, but . . . There is much more to come! And yes, I there will be trees, rocks, tanks, quads, and trains to ride on soon lol ;)
WARZONE map idea. Please give feedback on what I can add/remove/replace before draw digitally. "Capture zones" are for the game mode, "Capture the Point", and respawn points can only be activated if you are on the team's base it is located in.
I have been trying out new start settings for AIRWARS II, and here is what I have so far . . . But why does this keep happening?
No, it is very smooth IRL. Terrible screen recorder as always >:(
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