2 years ago

HAHAH!
Changed how I'm doing my Crafting Lookups!


Originally I had extra data slots in my Item Database, which was huge and unwieldy, and having null data for things you couldn't craft. It also meant holding all that data in memory constantly.

Then a while back a reworked it so the game would run a script that would make a temporary DS_Map and swap the Item Index for the Product Index, this works great but DS_Maps are volatile and can be removed from memory randomly. They're also why I have so much trouble with Carpets...

But I'm now using the same system I built for my Item Effects!
It's just a simple script with a State Machine inside, insert the Item Index, and it outputs the Item Product, the Amount that will be Crafted and also the Amount needed! (not currently used)

Wooo!



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HMM! Well I think I've made it better? Framerate seems more stable on this poor laptop?

Not bad for built in graphics.

YUS!

That sucks. I spent ages reworking the draw world code to make it better and it made everything slower

Guess drawing and storing the whole land, then only drawing part of it to the screen, is better than generating only part and drawing it constantly.

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That's not what I wanted to happen

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Well i'm def getting somewhere, now to make the lava glow less grid aligned

Sorry i've not been around much my tablet finally gave out and thats limited me

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Previous post: https://gamejolt.com/p/has-atgamejolt-gj-jolt-changed-when-your-…

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