2 years ago

HAHAH!
Changed how I'm doing my Crafting Lookups!


Originally I had extra data slots in my Item Database, which was huge and unwieldy, and having null data for things you couldn't craft. It also meant holding all that data in memory constantly.

Then a while back a reworked it so the game would run a script that would make a temporary DS_Map and swap the Item Index for the Product Index, this works great but DS_Maps are volatile and can be removed from memory randomly. They're also why I have so much trouble with Carpets...

But I'm now using the same system I built for my Item Effects!
It's just a simple script with a State Machine inside, insert the Item Index, and it outputs the Item Product, the Amount that will be Crafted and also the Amount needed! (not currently used)

Wooo!



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YUS!!

I hope you're all having a great weekend!

Woop woop!

#pridejolt

I...I think the Fish Pond is working...

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That's tomorrows job.

Dive into the cozy post-apocalyptic open world of Critter Cove!

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Wishlist the game: https://bit.ly/CritterCove

It won't let me

HECK

and I must stress this

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Wa-hooo!

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