Originally I had extra data slots in my Item Database, which was huge and unwieldy, and having null data for things you couldn't craft. It also meant holding all that data in memory constantly.
Then a while back a reworked it so the game would run a script that would make a temporary DS_Map and swap the Item Index for the Product Index, this works great but DS_Maps are volatile and can be removed from memory randomly. They're also why I have so much trouble with Carpets...
But I'm now using the same system I built for my Item Effects!
It's just a simple script with a State Machine inside, insert the Item Index, and it outputs the Item Product, the Amount that will be Crafted and also the Amount needed! (not currently used)
Next up
WOOP!
Been busy reworking Magic to be able to pass the correct damage values through under all circumstances so, urm, here's some old pixel art!
This is a friend of mine's Faun D&D character.
Heck yeah! Love these quests!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Changed how the Leech skill works. Instead of it being just data, it makes a Magic Object, which approaches the creator. This gives you a chance to kill the enemy before they get healed.
Might make it so you can kill the Object too? Might be too broken
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
Testing out Mulit-shot magic, I like it but I'm not sure if I'll use it. Maybe as a charge attack?
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