Originally I had extra data slots in my Item Database, which was huge and unwieldy, and having null data for things you couldn't craft. It also meant holding all that data in memory constantly.
Then a while back a reworked it so the game would run a script that would make a temporary DS_Map and swap the Item Index for the Product Index, this works great but DS_Maps are volatile and can be removed from memory randomly. They're also why I have so much trouble with Carpets...
But I'm now using the same system I built for my Item Effects!
It's just a simple script with a State Machine inside, insert the Item Index, and it outputs the Item Product, the Amount that will be Crafted and also the Amount needed! (not currently used)
Next up
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
Could I interest anyone in half a dozen perfectly normal eggs.
Nothing wrong with them.
AT ALL.
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
Ok, Artefacts now give % buffs to stats. I might add an option to turn them off and on, but i'm happy with this for now.
The percentages for each stat buff are added together then multiplied against your base stat, then equipment stat is added on top.
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
Big monkey got!
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