In the last few days, we've been working to create a functional and decisive inventory and item system. The item will be divided into six different tier levels. Later, it will be possible to collect item sets, find class or fraction-specific objects with our hero that will give special moderators. Our main goal is to make the item build system multi-directional and unpredictable. Each item is important and unique, and their combinations will give the player an exciting and renewing experience later on!
What do you think? Is the newest update exciting?
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