I’ve added handling of continuous keypresses, so that you continuously move when keeping an arrow pressed (it was already working for the vim keys). First trial, oops too fast:

And then super smooth:

I’ve added handling of continuous keypresses, so that you continuously move when keeping an arrow pressed (it was already working for the vim keys). First trial, oops too fast:

And then super smooth:

Pixel Card Wars: new cards: spells and items
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Not a mockup
Creating the game's page on GJ, new team: Evil
Back to indie dev...
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
Pixel Card Wars: How gamedev proceeds (hand design)
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
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