Yeah, it's the 5th, it had to be corrected. Oh well.
For this special day, I've been making a game related to JA and that's more based on events Tomodachi Life (Also yes, I'll give you the QR codes for the residents.).
So essentially you'll still have the JA cast, just in a different game. It's not like JABE, it might be similar in terms of gameplay, but I'm not going to say it's like JABE. Mainly because of how the Difficulty selection is handled. You see, because I'm using RPG Maker 2k3 instead of MV or MZ, it doesn't have a way for developers to create a streamlined difficulty option. So how I got around this was making three different difficulties. They influence the enemy encounter pool (IE picking the easiest one has the smallest pool versus picking the hardest one, which has a much larger pool.), they influence the enemy's stats, and they also influence how punishing the AI can be if you flat out suck at the game. Another way to let the player make the game BE harder is allowing items that level down characters for a more convenient low-level challenge run.
Another reason why it's not like JABE is because the story's much more shorter. I would say that assuming if you want to play the game by the plot itself, I would say that the game would be definitely shorter than JABE and there's nothing wrong with that. It's a special game made for a special occasion, so I don't see why it needs to be long unless the plot demands it. It wouldn't hurt to have a game be that short.
So yeah, expect it to come out sometime hopefully. And I'm getting tired so I'm gonna see you guys on the 28th, so bye.
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