2 months ago

HAPPY MARYWEEN

by @TDMan




3 comments

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Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

A bohrok just followed me.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Toy Mary looking for an audience.

Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.

I guess so.

Mary Christmas!

By @TDMan

Mary (x4)

Happy New Deer!

To celebrate, we're replacing Scarlet!

Apparently the old MA2 models still work!