1 year ago

Happy September Everyone!

Progress Post in the below!


Not much to show with gifs this month, mostly I've been doing bug fixes and little tweaks to everything.

I did get the other project demo pretty much done but I'm still gonna save that for it's own post when it's ready...

That said here's a gate I made for it which I really didn't need to animate for the demo but saves time later? X'D

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First up, an announcement!

Wooo! Elephant Hunter Hunter is included in the newest issue of Indiepocalypse Zine!

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$15 for 10 games, please check it out!

https://pizzapranks.itch.io/indiepocalypse-44

Dang! You can even get a physical copy on a USB in a Custom Cassette case!

Now back to your regularly scheduled Goblin Update.

Portraits

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Fixed mirrored face parts being misaligned.

Beds

https://i.imgur.com/Dtl61Cn.mp4

Tweaked how Goblins use Beds, updating their pathfinding and adjusted where their Sleep emote appears. I also updated their sleep period, if they have a house they'll wanted about it before bedtime. Also fixed their tossing and turning animations!

Apiaries, Plant Pots and Soil now Save/Load correctly!

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As well as work when Culled.

Been doing some work on Pets

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Updated the Pet Menu

You can now Feed them from the menu, showing your Inventory screen so you can choose what to give them.
This has led me to thinking about changing how Pet Food works.

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Currently they have a favourite "Food Group" which is a general grouping for Items, like Seeds/Shoots/Food/Tools etc.
This works fine for Seeds and Shoots as it lets you feed your Pets any of those, but the Food Group is ALL food, so you can feed Frogs Milk, Onigiri, Burger, Honey etc...which isn't great!

I'm hesitant to make a list of Foods each animal likes, since that means the Inventory Draw code would have to check this list for every item, constantly.

Right now the database for Items has a Group value that it checks by just checking the Items DB value and the relevant Group Slot.

I could add a [Pet Food] Slot, but that would make it so Pets can't share food...], and adding separate slots for each animal type would mean having a bunch of empty slots for most items, like Tools.

Added a Release option. I was going to just having this as part of the Nest Building, but realised you might still want to get rid of a Pet without one.

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This reverts them to being wild, although they keep their Name and Stats. Also added the option to change a Pets name, but it's just RNG for now instead of Text Input.

Started work on a system so Adventurer Goblins can go Spelunking in the Underground.

Spelunking

Added a new Goblin Job, Adventurer!
You can send them Spelunking in the underground.

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You can set their start floor (if unlocked) and return floor.

Initially they needed to have enough Stamina to do so, but I've updated it to now use MP (Motivation Points)

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Goblins can find Loot down there, mining rocks, killing monsters, opening boxes etc.

You can also see what they're doing in the Town Menu.

Updated the Weather System

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Now only Trees in the path of Snow gain snow on them, instead of all trees during the snowing period.

Please ignore the Lemon Trees, I forgot to include their Snow Sprite

Minor Fixes/Updates;

-Fixed Rolling Animation not displaying Ears correctly, and not reverting to Idle animation when Colliding with something and Bouncing back.

-Fixed a bug where Seed Bombs would crash game if they didn't find Soil.

-Fixed bug where deleting a piece of Flooring didn't make ones directly above show their end piece.

-Fixed bug where deleting a Structure partially under Roofing would delete the Roofing instead.

-Fixed bug where deleting a Bench with a top deleted the whole bench instead of just the top.

-Fixed bug where FX's (Clouds etc) could stop things being built at that location.

-Changed Delete order to ignore Roofing if invisible, aka if you're under it. So you can delete other things instead.

-Changed button to plant seeds so it's consistent with Plant Pots and Soil.

-Added missing Snow from Lemon Trees

-Fixed a lag issue from Trees not spawning with Fruit

Unrelated to GameDev, I made some art this month;

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This was fan art of Aem's character Niya, please check out their super cute pixel art! :D
https://gamejolt.com/@AemAsca

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I made some "DON'T FEED THE CACTUS" stickers to annoy Mad Cactus Soda...super cute Vtuber and artist, you should check them out too!

Also I hit 1000 followers here on GameJolt and released a new sticker pack!

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Thank you all so much again for your support and interest in my silly Goblins, it really means the world to me and help me out a lot.

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Keep being awesome everyone and please look after yourselves!

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Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system. Plan is to have you get in a Minecart that will disable normal movement controls.

New shinies! Quite like these ones!

YUP! That's all working great! Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point. Also Button Menu needs updated to current style.

Now, slep.

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I think that's all sorted. Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.

AHHHHHH Second ever Shiny Shadow Pokemon, and it's a COOL one! Also, it's THE BIGGEST EVER?!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

ORB