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Happy slightly late new year! Here's my aims for the year:

#retro #rpg #adventure #action #chaos #pixelart


Combat

in_battle.png

Believe it or not the combat RPG will, in fact, have combat mechanics. The game currently has a functional turn-based combat system but still lacks the card summoning element. This is essentially one of the few remaining core systems and will be dealt with at the point of the first encounter within the game.

This system will also features boss fights.


Inventory/Hats

An inventory is required to check items.

A lesser mentioned mechanic, but I hope to include a hat (armour) system which can provide unique advantages for battle. This is likely more of a 'hat as you go' mechanic.


Shops

A place to buy hats and health items. Not much else needs to be said.


Side-quests

The game will also allow for explorability and return to old locations through established shortcuts (i.e. Swan Boat). Again more of a 'as you go' mechanic.


These are the main focuses; there are other things I'd like to do but I feel it's important to not overpromise or overwhelm.

The overall aim is to complete these core mechanics and past that point it's essentially just map design and story.

See ya soon!



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