After nearly a year...It's finished. Heres the changes, and theres alot of good ones, so please update your game ASAP, or if you're just finding this, please give it a try!
----------------------------------------------------------------
-Changed some voice lines for enemies to reduce annoying repetition.
-Remade M1, M2, M4, M5, and M6 from scratch.
-Reduced health item pickup range from 80 to 20. This prevents health items from being picked up through walls.
-Braindead will now attack more often, making them more of a threat.
-Added two new enemy types : the Skinned and Oziveti. The Skinned is a faster variant to the Braindead which sprint at the player. The Oziveti is an abhorrent abomination that will persistently seek the player in certain levels. It cannot be killed.
-Braindead will (hopefully) no longer see the player through walls, and will be alerted when shot.
-Renamed all weapons
-Several Ai and responsiveness improvements.
-Improvements to weapon SFX
-Increased Pistol range. (This was getting frustrating in the larger maps with limited ammo)
-Audio improvements to the shotgun reload.
-Certain enemy types can now open doors instead of damaging you through them.
-Changed almost all ammo types to be in ammo boxes, with different colors for different ammo types.
-Shotgun shell pickup sound is now consistent with other ammo types.
-Added two new weapons.
-Ui changes and improvements
-New autosave feature! Specific points in maps will automatically save the players progress, including the end of all maps. this is a much needed quality of life improvement.
-Fixed an issue which would allow event SFX to play multiple times.
-Added Holographic Walls in specific maps, each having their own way of being revealed.
-Shotgun wielding infected can no longer melt the player with their shotgun in the span of a second. They will now shoot slower and have to reload more often, but will still do a large amount of damage.
-Braindead will no longer scream when damaged.
-Added a basic manual explaining the controls and ammo types.
-Cut the multiplayer from releases until engine port.
-Added a secret level.
----------------------------------------------------------------
This is the final major update for HARBINGER fpscreator Build and will not be receiving any further content updates until the eventual engine port. Any more updates will be small tweaks and bug fixes. I REALLY hope you all enjoy this new overhaul update! It took so long to make, and man was it frustrating...but it's here! I look forward to hearing your opinions and experiences with it.
Please keep in mind though, this is still very much an experimental concept build.
0 comments