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404: Past Not Found
8 years ago

...has it really been a whole month now?


Wow, I really need to post Devlogs more often, huh?

It has been more than a month since the last version of the game released, and… I’ll admit that basically no progress has been made. But hey, I have made some progress on some of my other games, so can you blame me too much?

Well yes, if you want to, you technically can, but that’s not my point.

Anyways, so, Devlogs.

I should post them more often.

So, uh, hey, how about a screenshot of something that I’m pretty sure wasn’t in the previous public release, eh?:

5d0b14d272a23.png

So yeah, Pyroforce Plasmar’s weapon has more-or-less been implemented. I haven’t made no progress on the game at least.



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Next up

Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer

The plan going forwards

They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.

More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)

Graphical improvifying

In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

Working on a new boss battle...

Sometimes, you've just gotta stop and smell the flowers, ya know?

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...