Recently the first private alpha build was released
it released earlier than expected, since we're going to change the design of the stages slightly and look for better ways to make not so hard drive space consuming anims
And that will lead to rework part of the game's programming too
Next up
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
POWIE!!
THE ZOMBONI
Solar Flare from PVZ Heroes ÒwÓ
Illustration # 15 for the month of July
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
Hello everyone, Just became a mod in PVZ community ^^ I'll feature all the best fanarts, aswell as you're free to report to me anyone breaking the rules / spamming
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
The Ultimate Cherry War God - Cherrizilla / cherryzilla from plants vs zombies fusion !!! I love chompers so much <3333
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
















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