Next up
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
every day closer to finishing
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
THE ZOMBONI
Loading screen Art by @Tharamar33
and @MarineBlue ![]()
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
URGENT DRASTIC DEVELOPMENT CHANGES READ ARTICLE (april fools joke post)
We're back to normal, thanks to @NowhereBunny
for writing that funny april fools post for me, here's a cool Blue art for ya'll.











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