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59
Game
Mainasutto: I'm Not Alone
10 months ago

Have been tweaking some colours and configurations, I think it looks very decent now, but I will do one more iteration!

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Wishlist Mainasutto now on Steam! https://store.steampowered.com/app/2580170




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Working in late Act 0 content and finally replaced the corruption barrier sprites!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

In the first act of the game, you can explore shops and houses. While I’ve done the basic layouts, decorating these spaces is beyond my artistic skills.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

I added a very small frame-pause when player does critical hits and when an enemy dies.

Also added a hit vfx on player (I just noticed the player never had one)

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight