Next up
Today we wanted to showcase a new WIP limp walking animation we'll be implementing into SoulCatcher.
This difficult choice was made when we discovered a previous animation didn't work with the lore or game design.
SoulCatcher has everything laid out we just need the time to physically draw out the animations, upload them and trace them over in paint (like with all of our animations) along with the time to draw the rooms and code them up. See you in the next update!
New box art!
Uploaded a new version of the Demo that has addressed a bug regarding the Raven in the Barn.
We've also fixed a critical pathing flaw with the final encounter with the Demo that caused the creature to not walk correctly.
Added a few trophies just because!
Linux 64bit is now supported!
We've just released the final version of the demo.
This includes some new features, bug fixing, new objects, and new songs from our very own composer JDWasabi.
You can find more of her work on
www.jdwasabi.com & Twitter: @JDWasabi
See you soon!!!!!
Soul Catcher is well ahead of its September schedule deadline all thanks to this virus nonsense and in big part to our head composer. #indiedev #indiegame #pixelhorror
Soul Catcher is still in full swing and we've just added some new features to the final game.
A well deserved Save and Load feature as well as improvements bug patching and HANDS! Well. Hands for notes anyways.
Stay Tuned for more!
art comission.
Another house i made long time ago.
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