Soul Catcher is well ahead of its September schedule deadline all thanks to this virus nonsense and in big part to our head composer.
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Next up
SoulCatcher has everything laid out we just need the time to physically draw out the animations, upload them and trace them over in paint (like with all of our animations) along with the time to draw the rooms and code them up. See you in the next update!
Having fun creating scenes for Soul Catcher! With the extra time we have the TenGu crew are really adding loads of extra features. Here is a piece that has been left on the cutting room floor.
New box art!
We've just released the final version of the demo.
This includes some new features, bug fixing, new objects, and new songs from our very own composer JDWasabi.
You can find more of her work on
www.jdwasabi.com & Twitter: @JDWasabi
See you soon!!!!!
Uploaded a new version of the Demo that has addressed a bug regarding the Raven in the Barn.
We've also fixed a critical pathing flaw with the final encounter with the Demo that caused the creature to not walk correctly.
Added a few trophies just because!
Linux 64bit is now supported!
Today we wanted to showcase a new WIP limp walking animation we'll be implementing into SoulCatcher.
This difficult choice was made when we discovered a previous animation didn't work with the lore or game design.
Soul Catcher is still in full swing and we've just added some new features to the final game.
A well deserved Save and Load feature as well as improvements bug patching and HANDS! Well. Hands for notes anyways.
Stay Tuned for more!
We are under attack!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
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