Next up
Today we wanted to showcase a new WIP limp walking animation we'll be implementing into SoulCatcher.
This difficult choice was made when we discovered a previous animation didn't work with the lore or game design.
Having fun creating scenes for Soul Catcher! With the extra time we have the TenGu crew are really adding loads of extra features. Here is a piece that has been left on the cutting room floor.
SoulCatcher has everything laid out we just need the time to physically draw out the animations, upload them and trace them over in paint (like with all of our animations) along with the time to draw the rooms and code them up. See you in the next update!
New box art!
Soul Catcher is still in full swing and we've just added some new features to the final game.
A well deserved Save and Load feature as well as improvements bug patching and HANDS! Well. Hands for notes anyways.
Stay Tuned for more!
We've just released the final version of the demo.
This includes some new features, bug fixing, new objects, and new songs from our very own composer JDWasabi.
You can find more of her work on
www.jdwasabi.com & Twitter: @JDWasabi
See you soon!!!!!
Linux 64bit is now supported!
Soul Catcher is well ahead of its September schedule deadline all thanks to this virus nonsense and in big part to our head composer. #indiedev #indiegame #pixelhorror
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Chiaki Nanami!
0 comments