Game
Honest Dan's 1337
7 years ago

Heading towards the finish line!


It’s taken a lot longer than anticipated, but we are nearing the end of the project. Skins are now selectable in the menus and are applied to the menus and in-game. They are also purchasable via In-App Purchases via google play.

I’ve started working on a leaderboard system via Google play also. The last milestone will be to implement (non intrusive) adverts! There is a beta available on the play store, get in touch if you’d like to be a play tester! <3

This weekend: Ludum Dare 40! My first ever! HYPE!



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Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.

Adding Juice to Combat in Cattenburg

Happy New Year, Adventurers! A quick update from the devs.

We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.

Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.

Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.

Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?