
Heightmaps done in Elite, next things are multiplayer and improved raytracing, particles.
This is still scratch.
Next up
ah these dango cats are invading my 3d green mesh, they opps frfr!
posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Redoing my 3d scratch engine completely.
LGBTQ+ Game Dev Icons:
Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”
He came out in the early 2000s and married his husband Robert in 2011.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
I started working on my turbowarp extension.
"Octagon Physics Engine"
Come in. Stranger of the rainy night.⚡⚡
Welcome to the retro horror of Midnight Special.
Into the stormy night👉https://store.steampowered.com/app/2560100?utm_source=GameJolt
Started tracing weapons for my game.
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