Game
Y.Ume Project
2 months ago

Hello! another flow chart day! Making routes for the choices in the game is SOOO stressful! BUT! I'll adapt to the situation instead of complaining, because it's also HELLA funny! Also, EXCLAMATION POINTS!




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Hello! Along with the flow chart I decided to do a 30 days OC challenge with my OCs, so I can become better and faster while I draw them.

Day 1: a simple OC sketch (San, without anything strange)

Hello! Today is Shinji Day! I finished the reworking yesterday evening. Let me know how it came out!

Day 3: an OC's friend. Of course it would be Shiro, Shinji's bestie!

Shiro is taking a selfie. Say cheese!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Sneak peek on my current drawing

I'm making the 3rd day prompt: "an OC's friend". And since I'll draw Shiro, I might as well draw Shinji, too! So... it's time for a BIG drawing (A3 sheet).

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Hello! I've had some exams so I didn't draw until today.

And today... an Hanshiro/Hachiro rework! They're twins, so they've got the same facial traits.

(They just have opposite personality. But that will do for another drawing )

Hello!!

Today I reworked Kin! Someone that I didn't draw for a LOOOONG time!!

Kin is a bit of pain in the back, but she's right. At least, when it comes to defend people!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

Hello! Quick update: I've been sick and didn't go on wirh the project. BUT! I've spent my time going on with my Uncharted fanfiction! Maybe I'll translate it in English and post it somewhere in the web, idk.

It's so good to be back on the project btw