Game
Employees Only
25 days ago

Hello Everybody! To those of you who followed me and my game, I really appreciate you! I wanted to take this time to inform everyone that this game will take a few years to develop. Being a solo dev every task falls to me. I hope you'll stay for the ride!




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Here is the finished look for the demo hallway, it took a while til I got it where I felt like it worked, but that involved lowering the texture quality of the wall, but I think with the flashlight filter it looks better, Tell me what you think!

Past few days' work: I decided that I will make this game guided free-roam ( sorta like FNaF: Mimic or Ruin but smaller) in GDevelop instead. The Demo's first room is coming along great! Thanks for staying with me—thoughts on what you want from this?

Prefiltered hallway. This is for the test demo to see if people like the game concept and characters. This hallway may look different in the actual game, what do you guys think of it?

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Chiaki Nanami!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Strange Umbrella

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.